Import your music

This is the heart of Rythmo Bille: you pick a song, and the game turns it into a playable level, with a platform for every note of the melody.

The three import steps: the menu with the
The real flow in the game: load the file, the analysis (tempo, key, chords, notes), then the level ready with its detected notes.

Supported formats

To import, drop the file onto the "Load music" area of the menu, or click it to pick a file.

What the AI does

For an audio file, the analysis runs in several steps, shown on screen:

  1. Tempo and key are estimated, then the song's chords are detected.
  2. Separation: an AI (Spleeter, by Deezer) separates the vocals from the instruments.
  3. Transcription: a second AI (Basic Pitch, by Spotify) listens to each part and writes down its notes.
  4. Building the level: notes become platforms, notes that are too close together become bonus notes, and the chords feed the accompaniment.

The analysis takes from a few seconds to two or three minutes, depending on the length of the song and the power of your device. You can switch tabs in the meantime.

Your music never leaves your device. The file is analysed in your browser and sent nowhere. If you publish the level, only the notes are shared, never the recording.

Choose what you play

The "Follow" setting tells the AI what should become platforms:

On phones, vocal separation is very demanding. In automatic mode the game skips it to stay fast; you can force it in the settings for a more accurate melody.

MIDI options

When you import a MIDI or MusicXML file, a window lets you choose:

Tips for a good transcription

Fixing the result

No automatic transcription is perfect. Your level and your music are kept under "Levels", in the "My levels" tab: the "Edit" button opens it in the editor so you can fix a note, move a platform or add bonus notes.