Shop and challenges
As you play, you earn Shards, the game's currency. They let you customise your ball in the shop. Everything in it is purely cosmetic: no item gives an advantage in a game.
Earning Shards
- Every game earns 1 Shard per 1,500 points of score, up to 500 Shards per game.
- Replaying the same level over and over earns less: from your 4th game of the day on the same level, earnings are halved, then quartered from the 8th. Variety is rewarded.
- Challenges give extra Shards.
Challenges
The Challenges button, next to the shop, shows three daily challenges and three weekly ones (the week starts on Monday). They change from day to day: landing PERFECTs, reaching a combo, collecting bonus notes, finishing a level without falling or on Hard, winning an online game, getting 3 stars… A badge tells you when a reward is waiting.
The shop
The shop holds nearly fifty items, sorted into categories you can combine:
| Category | What it changes |
|---|---|
| Balls | How your ball looks: arcade sun, prism, planet, vinyl, disco ball… |
| Trails | What follows your ball: fire comet, neon spectrum, stardust, sheet music… |
| Platform effects | What happens to platforms behind you: some crumble into pixels, melt or freeze. |
| Landing | An effect on every landing: shockwave, sparks, bursting notes, lightning. |
| Jump | An effect at take-off: pixel cloud, rings, shooting stars, turbo. |
| Perfect | A visual reward on every PERFECT: golden ring, crown, glitch, fireworks. |
| Auras | An aura around the ball: orbit, equaliser, halo, flames, wings, shield. |
Every item has an animated preview before you buy it. You can equip one item per category and switch at any time; your look is visible to your opponent in duels.
Pace of progression
Prices are designed so that a regular player can unlock a nice item in a few days, and a large part of the collection in a few weeks, without paying anything.