How to play

Your ball moves forward on its own, in time with the music. Your only job: land it on every platform at the exact moment its note should be played.

Controls

ActionComputerPhone
JumpSpace or clickTap the screen
Jump higherHold SpaceKeep your finger down
BounceKeep Space held when you landKeep your finger down when you land
PausePPause button, top right
Ghost ballGIn the options

The held jump is the key to hard levels: a short press gives a small hop for a nearby platform, a long press sends the ball much higher to reach a high note. Bouncing lets you chain two jumps without letting go, which helps when notes come very fast.

Platforms and notes

Each platform shows the name of its note (for example A5 or C#6). Its height follows the melody: a higher note sits higher. When the ball lands on it, the platform plays its note on the piano (or a synth, depending on your settings). Miss a platform and its note stays silent: you literally hear your mistakes in the music.

Notes too close together to each have a platform become bonus notes, shaped like diamonds. You collect them by rolling or jumping through them. Depending on the difficulty, some of them play by themselves if you landed the previous platform.

Scoring

Every landing is judged on your timing:

Your combo counts successful landings in a row. Every 10 landings, your score multiplier goes up by 1, up to ×8. A fall resets the combo: consistency pays more than a few isolated perfect jumps.

Lives and the end of a level

You start with 3 lives. Every fall costs one and breaks your combo; a rescue platform appears right away so you can carry on where you were, without the music stopping. With no lives left, the game ends. A finish line marks the end of the level: cross it to complete the level. To practise a tricky section, turn on infinite lives: falling no longer costs a life.

The four difficulties

DifficultyWhat changes
EasySlow scrolling, at least 0.55 s between platforms, one bonus note to catch roughly every 2 seconds.
NormalMedium speed, at least 0.40 s between platforms, about one bonus note per second.
HardFast scrolling, down to 0.30 s apart: nearly every note gets its platform and every bonus note must be caught.
ExtremeAnother world: spikes to avoid, bonus notes that become platforms and vice versa. Always doable with all PERFECTs.

Stars

A level's perfect score is the bot's: every platform PERFECT, every bonus note, never breaking the combo. You earn 1 star from 20% of that score, 2 stars at 50% and 3 stars at 85%.

Sound during the game

In the settings you can also choose the instrument (a recorded grand piano, or a synth that holds long notes better), the note length and seven separate volume sliders.

Help to improve

Your player score

Every completed level earns points based on the chosen difficulty, the difficulty of the song and your accuracy. Your best results make up your player score, which takes you from Beginner to Apprentice (300), Skilled (900), Expert (1,800), Virtuoso (3,000) and finally Legend (4,500).